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1   /*
2   
3       dsh-piccolo-tilemap  Piccolo2D tile map nodes and supporting classes.
4       Copyright (c) 2006-2013 held jointly by the individual authors.
5   
6       This library is free software; you can redistribute it and/or modify it
7       under the terms of the GNU Lesser General Public License as published
8       by the Free Software Foundation; either version 3 of the License, or (at
9       your option) any later version.
10  
11      This library is distributed in the hope that it will be useful, but WITHOUT
12      ANY WARRANTY; with out even the implied warranty of MERCHANTABILITY or
13      FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
14      License for more details.
15  
16      You should have received a copy of the GNU Lesser General Public License
17      along with this library;  if not, write to the Free Software Foundation,
18      Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA.
19  
20      > http://www.fsf.org/licensing/licenses/lgpl.html
21      > http://www.opensource.org/licenses/lgpl-license.php
22  
23  */
24  package org.dishevelled.piccolo.tilemap;
25  
26  import org.dishevelled.matrix.impl.SparseMatrix2D;
27  
28  import org.dishevelled.piccolo.sprite.Sprite;
29  
30  /**
31   * Sparse tile map.
32   *
33   * @author  Michael Heuer
34   * @version $Revision$ $Date$
35   */
36  public final class SparseTileMap
37      extends AbstractTileMap
38  {
39  
40      /**
41       * Create a new sparse tile map node.
42       *
43       * @param mapWidth map width in number of tiles, must be at least one
44       * @param mapHeight map height in number of tiles, must be at least one
45       * @param tileWidth tile width, must be greater than or equal to zero
46       * @param tileHeight tile height, must be greater than or equal to zero
47       */
48      public SparseTileMap(final long mapWidth,
49              final long mapHeight,
50              final double tileWidth,
51              final double tileHeight)
52      {
53          super(mapWidth, mapHeight, tileWidth, tileHeight, new SparseMatrix2D<Sprite>(mapHeight, mapWidth));
54      }
55  
56      /**
57       * Create a new sparse tile map node.
58       *
59       * @param mapWidth map width in number of tiles, must be at least one
60       * @param mapHeight map height in number of tiles, must be at least one
61       * @param tileWidth tile width, must be greater than or equal to zero
62       * @param tileHeight tile height, must be greater than or equal to zero
63       * @param initialCapacity initial capacity, must be <code>&gt;= 0</code>
64       * @param loadFactor load factor, must be <code>&gt; 0</code>
65       */
66      public SparseTileMap(final long mapWidth,
67              final long mapHeight,
68              final double tileWidth,
69              final double tileHeight,
70              final int initialCapacity,
71              final float loadFactor)
72      {
73          super(mapWidth, mapHeight, tileWidth, tileHeight, new SparseMatrix2D<Sprite>(mapHeight, mapWidth,
74                  initialCapacity, loadFactor));
75      }
76  }