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baseImage.
baseImage.
baseImage.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
baseImage.
baseImage.
baseImage.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
baseImage.
baseImage.
baseImage.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
spriteSheet as specified by the starting location (x, y)
and read horizontally the specified number of frames.
baseImage assembled horizontally.
baseImage assembled horizontally.
baseImage assembled horizontally.
frameImages in the same order flipped horizontally.
frameImages in the same order flipped vertically.
currentAnimation.
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