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1   /*
2   
3       dsh-interpolate  Interpolation and easing functions.
4       Copyright (c) 2009-2013 held jointly by the individual authors.
5   
6       This library is free software; you can redistribute it and/or modify it
7       under the terms of the GNU Lesser General Public License as published
8       by the Free Software Foundation; either version 3 of the License, or (at
9       your option) any later version.
10  
11      This library is distributed in the hope that it will be useful, but WITHOUT
12      ANY WARRANTY; with out even the implied warranty of MERCHANTABILITY or
13      FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
14      License for more details.
15  
16      You should have received a copy of the GNU Lesser General Public License
17      along with this library;  if not, write to the Free Software Foundation,
18      Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA.
19  
20      > http://www.fsf.org/licensing/licenses/lgpl.html
21      > http://www.opensource.org/licenses/lgpl-license.php
22  
23  */
24  package org.dishevelled.interpolate;
25  
26  /**
27   * Abstract bounce easing interpolation function.
28   *
29   * @author  Michael Heuer
30   * @version $Revision$ $Date$
31   */
32  abstract class AbstractBounceEasingFunction
33      implements EasingFunction
34  {
35  
36      /**
37       * Return the interpolated ease in value.
38       *
39       * @param value value to interpolate
40       * @return the interpolated ease in value
41       */
42      protected final Double easeIn(final Double value)
43      {
44          return 1.0d - easeOut(1.0d - value);
45      }
46  
47      /**
48       * Return the interpolated ease out value.
49       *
50       * @param value value to interpolate
51       * @return the interpolated ease out value
52       */
53      protected final Double easeOut(final Double value)
54      {
55          if (value < (1.0d / 2.75d))
56          {
57              return value * value * 7.5625d;
58          }
59          else if (value < (2.0d / 2.75d))
60          {
61              double v = value - (1.5d / 2.75d);
62              return v * v * 7.5625d + 0.75d;
63          }
64          else if (value < (2.5d / 2.75d))
65          {
66              double v = value - (2.25d / 2.75d);
67              return v * v * 7.5625d + 0.9375d;
68          }
69          double v = value - (2.625d / 2.75d);
70          return v * v * 7.5625d + 0.984375d;
71      }
72  }